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The Haunting Masquerade

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The Haunting Masquerade

This game was my submission for the Spooktober Game Jam. This game was created in Ren’Py Engine Initially, there were 3 team members but they left midway and the project was scraped. Then, I started another project by myself from scratch just 2 days before the deadline of the Game Jam. I used Adobe Illustrator to modify some 2D assets that I got from the internet as creating those assets by myself in such a short time would have been difficult.

The Theme of the Game Jam was Halloween, so I wrote a small cringy x ghostly story for the game.

Ren’Py is quite easier to work in. There is a boiler plate that I used to develop the game further.

Itch.io Link to the Project: https://pressfstudios.itch.io/the-haunting-masquerade

Github Repository Link to the Project: https://github.com/Harsh8naidu/The-Haunting-Masquerade.git

What I Learned
  • Scripting in Ren’Py – Defining scenes, dialogues, and logic.
  • ATL (Animation and Transformation Language) – Creating animations, transitions, and effects.
  • Screen Language & GUI Customization: Modifying the UI using screen blocks and styles.
  • UI/UX – Readability and user comfort.
How I Implemented these Concepts
Screenshots

Most of the code for the the story progression and gameplay goes into the script.rpy file:

Defining the Character

 

 
Each Scene Starts with a Label

 

 
Setting the Background Image for a Scene

 

 
Displaying the Characters on the Screen

 

 
Dialogue Between Two Characters

 


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