The Haunting Masquerade
This game was my submission for the Spooktober Game Jam. This game was created in Ren’Py Engine Initially, there were 3 team members but they left midway and the project was scraped. Then, I started another project by myself from scratch just 2 days before the deadline of the Game Jam. I used Adobe Illustrator to modify some 2D assets that I got from the internet as creating those assets by myself in such a short time would have been difficult.
The Theme of the Game Jam was Halloween, so I wrote a small cringy x ghostly story for the game.
Ren’Py is quite easier to work in. There is a boiler plate that I used to develop the game further.
Itch.io Link to the Project: https://pressfstudios.itch.io/the-haunting-masquerade
Github Repository Link to the Project: https://github.com/Harsh8naidu/The-Haunting-Masquerade.git
What I Learned
- Scripting in Ren’Py – Defining scenes, dialogues, and logic.
- ATL (Animation and Transformation Language) – Creating animations, transitions, and effects.
- Screen Language & GUI Customization: Modifying the UI using screen blocks and styles.
- UI/UX – Readability and user comfort.
How I Implemented these Concepts
Screenshots
Most of the code for the the story progression and gameplay goes into the script.rpy file:
Defining the Character

Each Scene Starts with a Label

Setting the Background Image for a Scene

Displaying the Characters on the Screen

Dialogue Between Two Characters

Menu To Proceed to the Next Chapter








